rotor_light
real-time C++ actor micro-framework for embedded systems, supervisable
rotor_light::message::RefreshTime Struct Reference

Idle message, refreshes time and triggers expired timers. More...

#include <messages.hpp>

Inheritance diagram for rotor_light::message::RefreshTime:
rotor_light::Message

Public Member Functions

 Message ()
 
 Message (ActorId to_)
 
 Message (const Message &)=delete
 
 Message (Message &&)=delete
 
- Public Member Functions inherited from rotor_light::Message
 Message (ActorId to_)
 
 Message (const Message &)=delete
 
 Message (Message &&)=delete
 

Static Public Attributes

static constexpr auto type_id = ChangeStateAck::type_id - 1
 

Additional Inherited Members

- Public Attributes inherited from rotor_light::Message
MessageTypeId type
 

Detailed Description

Idle message, refreshes time and triggers expired timers.

Member Function Documentation

◆ Message() [1/4]

rotor_light::Message::Message ( )
inline

use parent's ctor

◆ Message() [2/4]

rotor_light::Message::Message ( ActorId  to_)
inline

use parent's ctor

◆ Message() [3/4]

rotor_light::Message::Message ( const Message )
delete

use parent's ctor

◆ Message() [4/4]

rotor_light::Message::Message ( Message &&  )
delete

use parent's ctor

Member Data Documentation

◆ type_id

constexpr auto rotor_light::message::RefreshTime::type_id = ChangeStateAck::type_id - 1
staticconstexpr

message type identifyer


The documentation for this struct was generated from the following file: